Here you can find content to drag and drop into your design.
The first time you run Capture, you will need to install a library. To do this, click on the cog wheel button and then on the Download button. This method requires Internet connectivity - if you do not have this, you could also download the library on our website using another computer and then use the Install Library.. button to install the downloaded file. The same method can be used at a later date to update to the latest library.
Distance measurements can be used both to measure distances as well as server as spacers or construction geometry by setting a specific distance.
Double click on the endpoints of a distance measurement to move and snap them to specific points.
In design views in Plot mode it is also possible to double click on the distance annotation and adjust its position (when plot adjustments are enabled).
The Distance property shows the current distance of the measurement. It serves both as an indication and a means of setting a specific distance.
The plot annotation Visible property makes it possible to hide the distance annotation on plots.
The plot annotation Precision property controls how detailed the distance information is shown on plots.
Angle measurements can be used both to measure angles as well as server as construction geometry for known angles.
Double click on the endpoints of an angle measurement to move and snap them to specific points.
In design views in Plot mode it is also possible to double click on the angle annotation and adjust its position (when plot adjustments are enabled).
The Angle property shows the current angle of the measurement. It serves both as an indication and a means of setting a specific angle.
The plot annotation Visible property makes it possible to hide the angle annotation on plots.
Lines can be used to indicate many things, such as for instance the center line on stage.
Double click on the endpoints of a line to move them.
The Line style property allows for different choices of stroke style.
Rulers are good for aiding the reader of a plot judge the size of and distance between objects.
Double click on the endpoints of a ruler to move them.
The Segment length property defines the sample point intervals.
The Alignment property defines the location of the 0 point.
Cables can be used to add cable run information to plots and reports.
Double click on the endpoints of a cable to move them. When a single endpoint is selected, the Split commands can be used to add extra points. Extra points can be removed using the Delete command.
The length of a cable run is calculated from its 3D distance plus any Cable extra added. It is then rounded up to the nearest multiple of the value specified by the Cable rounding property.
The Cable start and Cable end properties are shown at the end and start of the cable on plots.
In reports, cables are grouped by Cable type and Distance.
16.1.6 Point Snapper
Point snappers are widgets that make it possible to create object groups that snap in custom ways. Two point snappers snap to eachother like magnets, without altering the orientation of the snapping object.
The Match property works like a filtering mechanism - only snappers with the same Match property value will snap to eachoter.
16.1.7 Directional Snapper
Directional snappers are identical to Point Snappers, but also orient the snapping object so that it lines up with the other directional snapper.
Each library truss item in Capture contains an invisible directional snapper at each end of the truss with a Match property value of “Truss”. This means that you could build object groups with directional snappers inside that snap to library trusses.
16.1.8 Line Snapper
The line snapper is a widget that Point Snappers and Directional Snappers snap to.
Each library truss item in Capture contains a line snapper along its main tubes with a Match property value of “Fixture”. As a result, setting the Match property to “Fixture” means that fixtures will snap to it.
16.1.9 DMX Mover
DMX Movers can move objects across a predefined range along the X Y Z axis.
Objects are associated with DMX Movers by setting their Motion fixture property. The names when making the selection come from the DMX Movers’ Unit property. It is also possible to drag and drop objects on DMX Movers - see the Manipulation section of Design Views for more details.
When a group is associated with a DMX Mover, all objects in that group will automatically behave as if they were too.
Movers can be configured to operate on only one axis, for example Y, so that the objects associated with it only move up and down. This is done by setting the X Range and Z Range properties of the DMX Mover to 0. You may also want to change the Mode of the DMX Mover to choose between 8-bit or 16-bit resolution and conserve DMX channels. See the DMX Movers section of the DMX Tables appendix for more information.
16.1.10 DMX Rotator
DMX Rotators can be used to rotate objects around an axis and within a specific range.
Generally, the same principles as for DMX Movers apply.
Continuous rotation is available in the DMX modes that include a speed channel.
16.1.11 Motion Construct
Motion constructs are used with tracking protocols. Each motion construct represents a trackable object. Associate the Motion Fixture property of objects with a motion construct to link them with the tracking data.
16.1.12 Report Item
Report items are widgets that make it possible to add equipment and information to reports.
The Section property decides whether the report item’s information sorts under Other or Trusses. When Other is chosen, the Other type can be used to add more specific information about what type of equipment is specified.
The Name property can be used to identify what specific type of truss or Other type is specified.
The Multiplier property specifies how many items are specified.
The Rating and Weight properties specify the rating and weight of one item.
16.1.13 Rigging Point
Rigging points are symbols with a special meaning. They can listed and counted in reports as well as show position information in plots (when the Show coordinate property is set to Yes).
16.1.14 Smoke Machine
Smoke machines are symbols with a special meaning. They can be listed and counted in reports.
16.1.15 Water Jet
Water jets can be controlled by DMX to simulate water fountains.
Smoke boxes are widgets that represent an area of atmosphere. All new projects contain an auto sizing smoke box by default. When selected, a smoke box is shown as a grid box.
Typical applications of more than one smoke box include denser smoke on stage in an arena with otherwise thin haze as well as localized fog situations such as heavy fog or fog behind a glass.
Limiting smoke to the area around the stage also helps avoid problems with beams shot into the audience oversaturating the visualisation.
16.1.17 Reflection Plane
Reflection planes are widgets that assist the rendering engine in the creation of secondary reflections.
When placed and carefully aligned with flat surfaces to which materials with high smoothness have been assigned, a mirror-like effect can be achieved.
The Width and Depth properties control the size of a reflection plane.
16.1.18 Focus Plane
Focus planes are widgets that provide visual guidance and illuminance information when focusing fixtures.
When selected, a focus plane is shown as a grid. When in Focus mode in a live view, all focus planes are shown by default and it is possible to choose between hiding them or showing them either as grids, solid white planes or as illuminance heatmaps.
The Width and Depth properties control the size of the focus plane.
The Grid width and Grid depth properties define the grid spacing of the focus plane.
The Hetmap min and Heatmap max properties define the illuminance levels in lux indicated by the focus plane when shown as a heatmap.
This category is automatically populated with the most recently inserted library items.